This large interior environment was created based on concept art by Valdis Matas. In creating this piece, I wanted to focus on overall mood and ambience, while also remaining true to the proportions and style established in the original concept art.
At the bottom of the page, I've included texture maps and stats for a few selected props from the piece.
Tools used: Maya, xNormal, Substance Painter and Substance Designer, Photoshop, Unreal Engine 4.
Total: 98k tris