I started on this project to learn more about modern PBR workflows. Through my process, I sought out reference photos and videos to ensure as much accuracy as possible.
To push my texturing skills, I envisioned this asset as if its owner had been driving through the desert for years.
Tools used: Maya, xNormal, Substance Painter (for motorcycle) and Substance Designer (for base), Photoshop. Real-time render in Marmoset Toolbag 2.
Motorcycle - 16.5k tris, 2048x2048 texture
Desert "stand" - 2.8k tris, 512 tiling texture