I worked on the survival shooter Aliens: Fireteam Elite from 2016-2020 as an Associate Environment Artist and an Environment Artist. During that time, I primarily focused on asset creation with occasional worldbuilding. Creating assets for this game was incredibly rewarding, especially recreating assets from movie references. Often, the movie reference would be blurry or in the background, or only visible from one angle. I'd have to extrapolate what it would look like from other angles, and that challenge was one of my favorite parts of working on these assets. Here are some of my favorite contributions to this title:
Game Engine: Unreal Engine 4
Platform: PC/Console