What if you took the Baroque decadence of something like Warhammer, but instead of being inspired by Greek and Roman history, you looked to ancient Armenia instead? That’s the big question that started me thinking about asset, which I also concepted. It re-imagines personal computers from the 1980s as part of an alternate history where they’re used to invoke arcane magic.
This project has a strong personal connection for me; I’m part Armenian, and love learning more about this part of me. I also have strong personal interest in the history of decorative arts, from jewelry to textiles to ceramics, and I loved learning more about this in context.
I did extensive research for this project, which draws on Armenian decorative arts from approx. 1600-1900. These sources aren’t recreated 1:1 - they’re filtered through a stylized fantasy lens, creating chunkier, solid shapes that fit within the art direction I envisioned.
Game Engine: UE5
Platform: PC/Console (Personal)
Tools used: Blender, Photoshop, Substance Painter/Designer
Dedicated to my great-grandparents John Megirian and Marie Shahangirian.