This is a selection of my work on The Sims 4 Vampires during my time as an Object Modeler with EA/Maxis. I really enjoyed working on The Sims because of the great learning opportunities it provided. Due to the game's low targets for poly count and texture resolution, I had to be very intentional in creating assets.
Each asset was under 500 tris. The largest ivy variant has a 512 texture, but some (like the candelabra) have a 256 texture, and the garlic assets have 256x64 textures! All about saving that texture memory.
I created all the assets in these screenshots with a few exceptions: I did NOT create the floor/wall textures, the paintings inside of the frames, or the small table under the candelabra.
Game Engine: Proprietary
Platform: PC/Console