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Carrie Sloane

Senior 3D Artist

  • Work
  • About

Sims 4: Vampires EP

This is a selection of my work on The Sims 4 Vampires expansion, during my time as an Object Modeler with EA/Maxis. I really enjoyed working on The Sims because of the great learning opportunities it provided. Due to the game's low targets for poly count and texture resolution, I had to be very intentional in creating assets.

Each asset was under 500 tris. The largest ivy variant has a 512 texture, but some assets (like the candelabra) have a 256 texture, and the garlic assets have 256x64 textures! All about saving that texture memory.

I created all the prop assets in these screenshots with a few exceptions: I did NOT create the floor/wall textures, the door, the paintings inside of the frames, or the small table under the candelabra.

Game Engine: Proprietary
Platform: PC/Console

Tools used: Maya, Photoshop

Sims4_ReEditing_Garlic.png
Sims4_ReEditing_IvyA.png
Sims4_ReEditing_IvyB.png
Sims4_ReEditing_IvyC.png
Sims4_ReEditing_Candelabra.png
Sims4_ReEditing_CandelabraFrames.png

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