Modular environment created in UE4 using Maya, Substance Painter, Substance Designer, and Procreate to create graffiti/street art decals. All assets in the scene are created by me.
For this scene, I wanted to highlight my 2D drawing skills and my 3D modeling skills. I created all the 2D art pieces in Procreate, and together with a flexible modular 3D asset kit, created this small alley scene.
I’m especially proud of the cubemap material I made for the windows in this scene. The shader uses interior cubemaps captured from separate submaps, and it also inserts a random length of curtains depending on the position of the asset in the scene. Please scroll to the end for an animated demo! The shader uses techniques from these two posts:
http://antondoe.blogspot.com/2018/07/build-fake-interior-shader-for-cheap.html
and
https://www.artstation.com/artwork/W290vD