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Carrie Sloane

3D Artist

  • Work
  • About

Sims 4 Vampires

This is a selection of my work on The Sims 4 Vampires during my time as an Object Modeler with EA/Maxis. I really enjoyed working on The Sims because of the great learning opportunities it provided. Due to the game's low targets for poly count and texture resolution, I had to be very intentional in creating assets.

Each asset was under 500 tris. The largest ivy variant has a 512 texture, but some (like the candelabra) have a 256 texture, and the garlic assets have 256x64 textures! All about saving that texture memory.

I created all the assets in these screenshots with a few exceptions: I did NOT create the floor/wall textures, the paintings inside of the frames, or the small table under the candelabra.

Game Engine: Proprietary
Platform: PC/Console

Sims1.jpg
Sims2.png
 Three tileable ivy assets - these are between 100-300 tris.
 The three ivy assets I created. On the left is the lush 1x1 tiling piece (tiled vertically), in the middle is the sparse 2x3 piece (also tiled vertically), and on the right is the 3x2 piece that transitions from more sparse to lush (tiled horizontal
Sims3.jpg

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