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Carrie Sloane

3D Artist

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Street Art

Modular environment created in UE4 using Maya, Substance Painter, Substance Designer, and Procreate to create graffiti/street art decals. All assets in the scene are created by me.

For this scene, I wanted to highlight my 2D drawing skills and my 3D modeling skills. I created all the 2D art pieces in Procreate, and together with a flexible modular 3D asset kit, created this small alley scene.

I’m especially proud of the cubemap material I made for the windows in this scene. The shader uses interior cubemaps captured from separate submaps, and it also inserts a random length of curtains depending on the position of the asset in the scene. Please scroll to the end for an animated demo! The shader uses techniques from these two posts:

http://antondoe.blogspot.com/2018/07/build-fake-interior-shader-for-cheap.html

and

https://www.artstation.com/artwork/W290vD

StreetArt_MainRender.jpg
StreetArt_Upshot.jpg
StreetArt_Closeup.jpg
StreetArt_StreetSign.jpg
 Asset mall of all modular assets used in scene. Material swaps and decals were used to create variety with this small, flexible kit.
StreetArt_AssetCloseups.jpg
StreetArt_MaterialSpheres.jpg
BlindCubemap.gif

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